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Ghastly
07-24-2006, 03:20 PM
This post is inspired by a different thread posted recently (was going to offer some *gems of wisdom(?)* but then it occured to me: "ed up...my c.v hasn't actually been working very well neither, like I have room to talk!")...firstly I have taken part in a few crits and offered some very blunt (but hopefully helpful) feedback without ever having shown my own stuff and so there are a couple of pieces of my illustration work within...let the hurting commence! :)

But secondly, and more importantly...what impression does this c.v.approach give you (the details have been updated in the 2 years since this version was created)

It is aimed more at printhouses and hopefully illustration positions (though I've yet to see such jobs advertised) than Graphic Design companies (My skills in this area are adequate to get the job done in a printshop but I hate the origination side of things)

does it look pretentious (should I lose the logo?), do my illustrations in the background need to be removed, does it suggest amateur, do I need to say how creative I am etc... (I make some small mention of my creativity but it is BS), Is the layout poor? This cv has been sent to vast number of potential employers but has yielded little success. (Whether that is just the game itself or more the way I am playing it is unknown)...Does it need completely re-writing from the ground up?

http://img64.imageshack.us/img64/1448/resume1ex7.gif
Please excuse the blocked out writing

TheBluePanda
07-24-2006, 09:46 PM
I'd remove the background images. I doubt they'll want to read the resume while a creepy demon guy is staring at them. Save your design work for the portfolio.

Epectasis
07-24-2006, 11:22 PM
I definitely agree with Panda.

Also the first thing that happened to my eyes is that i found the set-up for your resume pretty confusing. I really didnt know where to start looking.

You might want to start looking into that and fix it.

From what i understood with experience, is that when employers are looking at resumes (in the design field anyways) you really have to come up with something original. Like a friend of mine when she graduated had done her entire resume as a cigarette pack. She was hired on the spot and today she's the AD of the company! She's also just 23!! Now that says something. Otherwise do it like you mean business. Remember the KISS rule? Same thing should apply to your resume.

Samakimoto Graphics
07-25-2006, 06:35 AM
This is one thing I wish I had done: Designed my CV.

Definately leave out the demon.

Yes, I agree, there need to be focus areas...

Ghastly
07-25-2006, 07:21 AM
Hehe...as I suspected then it's a mess :D thanks for the honesty :) (me gots works to do)

1 question though...given that it is agreed that I need to remove the *creepy demon guy* would a different illustration (not as creepy) be fit to stand there or is the whole idea of having snippets of my work on a c.v. just a big no-no?

typographics
07-25-2006, 07:59 AM
big no-no.

Bear
07-25-2006, 09:26 AM
also try and reorganise the order of your information, i don't care about your software skills to begin with, i want to hear about you.

the blocks of information about where you worked previously appear to be just floating on the right, i didn't connect them at all with the information on the left. They also flow into each other, you need to seperate out the information so that it leads the eye fluidly from one section to the next.

as everyone else said, remove the characters, or just place one alot smaller in the top right or bottom left, not knocked back, but not over laying/under laying ANY of the information, but only if you're trying to sell yourself as an illustrator/character designer.