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mknabster
06-04-2007, 11:29 PM
My class is designing t-shirt logos for a community day in my town, and this is my first attempt. Let me know what you think about the design, as well as the font.

Ned
06-04-2007, 11:32 PM
How are you printing that? Even with a transfer or lithograph, you can't do the drop shadow without it looking like carp (If I may be blunt, that drop shadow looks like carp no matter how you print it). If it's screenprinted, you will not only not be able to print the shadow, you also will be unable to print the photoshop bevel effects you have on the text. T-shirt designs should be done in vector format, not in Photoshop.

As far as the design... The shamrock needs to have the same stroke width as the rest of the graphic, the text needs some whitespace from the graphic, and get rid of the drop shadow and bevel effects. They look bad.

mknabster
06-04-2007, 11:34 PM
Oh i have no clue how it's going to be printed, we're just designing it, then sending it away with the rest of the designs. So you think i should lose the blending modes?

Ned
06-04-2007, 11:37 PM
Oh i have no clue how it's going to be printed, we're just designing it, then sending it away with the rest of the designs. So you think i should lose the blending modes?
Yes, lose the blending modes.

Also, if you don't know how it's going to be printed, and it's a t-shirt design, always assume it needs to be vector art. Redo it in Illustrator. Vector art can be printed anywhere raster art can be, but raster art can't be printed anywhere vector art can. The standard t-shirt printing methods (namely, screenprinting) generally require vector art. To print it any other way, you are costing your client big bucks and sacrificing quality. Not that it can' be done, of course.

PrintDriver
06-04-2007, 11:43 PM
You could do it with a transfer or a direct-to-garment printer. If the run is short and the shirt is white (although most DTGs have white ink now). Otherwise, stick to vector like Ned said. You may also want to consider that every color is a screen too. More colors=more screens=more $$$.

CamarotaDesign
06-05-2007, 12:06 AM
the deisgn is kinda weird. One person's head is a shamrock? I dunno, doesnt seem right. seems like the shamrock head is an alien or something. Maybe you could have all the figures holding hands together so that the over all shape of the white space inside of them forms a shamrock.

Ned
06-05-2007, 12:07 AM
My head is a shamrock, too. Are you saying I look weird?

CamarotaDesign
06-05-2007, 12:27 AM
yeah, you freak!

Ned
06-05-2007, 12:29 AM
You're so mean, Cam!!

I hope your head turns into a maple leaf, so you know what it's like!!

budafist
06-05-2007, 12:35 AM
The shamrock should have thicker outlines to match the rest of the illustration. At present it looks like you have stolen the shamrock from elsewhere and slapped it onto another illustration. The consistant line thickness should help solve this prob.

Get rid of the drop shadows. They look icky. They are also far too close to the illustration.

lattequeen
06-05-2007, 01:03 AM
I'm with everyone on losing all the effects on the text - just make it simple and implement some of the bright colors you have going. The text looks better not touching the illustration.