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Click to See Complete Forum and Search --> : Keep in mind when creating a logo


Hunter Skunter
06-03-2008, 09:00 AM
1. Name: A logo’s name is very important. You should be able to name a logo in two to three words. If you can’t do that, it is not a good logo. If it has a name, it has an idea. If you can’t name it, it most likely doesn’t have an idea because ideas don’t exist without a name. BP’s logo is called The Helios Mark. Great name, great idea, great logo.
2. Personality: Companies have personalities, and depending on how you render an image, ranging from serious, to friendly, the image’s style can represent the personality of the company. Depending on how it is drawn, a flower can be elegant, exclusive, and sophisticated, or approachable, warm and genuine. When we know the personality of a brand, we can express it through color and shape.
Good examples are Yahoo (enthusiastic) and Deutsche Bank (rational).
3. Metaphor: Linking an already understood association of an object to a brand in the form of a relevant metaphor can be very powerful.
Good examples are Unilever (Garden of Eden), Merrill Lynch (Bull) and BP (Flower)
4. New Combinations: Merging different forms into a singular image such that they can be read from multiple perspectives allows for the creation of a very proprietary logo. The Time Warner Cable logo is a wonderful example of this. The ear and an eye are combined to form a singular image that represents the multi-sensory aspect of the brand’s products. Bank of America is another great example. The combination of the American flag and a landscape makes it a “flagscape,” the people’s bank from coast to coast in America.
5. Strategic Purpose: A logo’s design is stronger when it can be connected to the strategic intent of the brand. This connection may be direct or indirect, explicit or learned, but nonetheless, present in the design of the mark. By utilizing an image of the flower, the BP logo represents the company’s concern for environmental sustainability.
6. Touchpoint: A logo’s design should take advantage of the touchpoint on which it is most often found. “Touchpoint relevant” design means forming a triangular relationship between the brand, it’s primary touchpoints, and the logo.
UPS does this well. Taking advantage of the 750,000 package trucks operating in the US alone, the design of its logo, a beveled shield, looks like it belongs on the truck. Apple does this well too. The current design of the apple reflects the “liquid” User Interface, the most proprietary aspect of the brand.
7. Reduction: Purity. Simplicity. Essence. All words used to describe the beauty of reduced form. It is no different with logo design. If we reduce something to its most simple level, it will represent an idea, rather than depict something literal. A well crafted logo has a certain level of reduction so that it’s form may communicate the idea.

waxingpoetic75
06-03-2008, 03:20 PM
This is an awesome post. I'm a noob, and I posted a thread for a personal logo in the Showcase to be torn apart by the good and experienced people here at GDF. This post has perfect timing as I am gearing up to revamp my logo. It is in the prelim sketch phase now. This information will save me loads of time, and I will have more focus as I create. Thanks for the GREAT info.

morea
06-03-2008, 03:24 PM
did you read the link that I posted in your showcase thread? It mentions some additional things that you should keep in mind:

clicky (http://www.graphicdesignforum.com/forum/showpost.php?p=349461&postcount=2).

waxingpoetic75
06-03-2008, 03:52 PM
did you read the link that I posted in your showcase thread? It mentions some additional things that you should keep in mind:

clicky (http://www.graphicdesignforum.com/forum/showpost.php?p=349461&postcount=2).

I read it. Thanks! Don't use Photoshop, and logos take longer than 10 minutes. That's what I got first read.

Oh, and the information about brainstorming is useful. I always brainstorm and sketch on paper, but hardly 5-6 pages worth. I usually hit on something that I like right away. I think that's my problem though...*I* like it. I find that most of the time other people don't...well, unless it's my mother. hehe

I think it comes down to making myself sketch more and trying different things before I settle on one. Sorry, I'm just rambling and thinking out loud. I am really glad that I found these forums.

Thanks for your help, Morea. I have found many of your posts very useful here and there as I have been exploring. I appreciate your time.

Crimson
06-04-2008, 05:29 PM
This is a good read and makes good points- Thanks for sharing.

marshdesign
06-04-2008, 06:53 PM
reduction is a good point on there.

most people trash up a logo with unnessisary fluff.

if you cant read it on a 1" x 1" print then hit the drawing board again.

MarsDragon
06-20-2008, 05:59 AM
Thanks for the logo review!

Randomhero
06-20-2008, 06:10 PM
reduction is a good point on there.

most people trash up a logo with unnessisary fluff.

if you cant read it on a 1" x 1" print then hit the drawing board again.

Simplicity = Key

Mynock
06-20-2008, 06:19 PM
* Not to use comic sans ever for any reason.

Broacher
06-20-2008, 07:42 PM
I don't know Mynock. Let's say you needed to quickly sort out a large crowd of designers and non-designers (say they were giving away free beer in the next convention room).

How about marching through that crowd with a placard set in CS that read: "Follow me if you hate this font".

Mynock
06-20-2008, 07:48 PM
There's always another way Broacher. I make a sign that said: "Follow me if you know what a Glyph is."

Broacher
06-20-2008, 07:55 PM
Yeah, but then you'd also be dragging in those Egyptian mummies and you know what a curse they can be.

Mynock
06-20-2008, 08:02 PM
True, but they do know how to have a good time.