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D8002uga
10-23-2004, 12:05 PM
Now I'm presenting a new scene. The lights seem to play wonders!
I'm sure won't be silent..
http://www.2and2.net/Uploads/Images/Scene.jpg
http://server5.uploadit.org/files/d9907uga-longsbiweblogo.jpg
morea
10-23-2004, 05:47 PM
the trees are amazing. the whole scene out the window looks great.
The only things I would change are the fact that the walls look bitmapped, and the left edge of the book seems to have a light source hitting it that I don't understand. Seems to me that at that angle the shadows would look more like they do across the bottom pages of the book.
Overall, great work!
The more people I meet, the more I love my cats.
D8002uga
10-23-2004, 08:27 PM
Any suggestions for the walls?
Tnx for comment
http://server5.uploadit.org/files/d9907uga-longsbiweblogo.jpg
morea
10-23-2004, 11:28 PM
I really like the concept of using the stone - can you just smooth out some of the graininess. (Does that make sense? ) I wouldn't have the first clue how to do it though, because I've never touched a 3d program!
The more people I meet, the more I love my cats.
D8002uga
10-24-2004, 12:01 AM
I see u basically like it and I'm thankful
This one is improved. I changed a few things, added a chair etc.
http://www.2and2.net/Uploads/Images/NewerScene.jpg
http://server5.uploadit.org/files/d9907uga-longsbiweblogo.jpg
John G
10-25-2004, 02:32 AM
You definately need to find some higher res textures somewhere. Then adding some bump maps for the wood and sone would do wonders. How many lights are in the scene? I would probably find a way to make it look like light was entering through the window (get some nice cast shadows) and with the shadows, have the lights cast soft shadows. Also make sure your lights have falloff on them otherwise the more lights you use the worse off it will look.
I'd probably light it like this:
Main light coming through the window, high intensity/ shadow=soft
point light in the middle (maybe 3-4 in stead spread through the room) lower intensity/and use falloff to get a nice effect, use soft shadows if you can get a really nice blur to get them to run together (usually playing around with your shadow map size will work for this).
Then at least one more light underneath the whole scene not casting shadows to simulate light bouncing off from the table and floor.
remember to color your lights if only a bit. The sun isn't white and neither are most lightbulbs.
If there are any dark spots that stick out add lights accordingly.
John
--John
http://www-personal.ksu.edu/~john/
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