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Click to See Complete Forum and Search --> : Lightwave 3d .. how do I finish this?


dori
07-01-2005, 07:38 PM
I need something like meshsmooth I guess

I have no idea, but if anybody knows how to smooth this out please help..
here are a few renders from diff angles

http://s90358924.onlinehome.us/kermit/shot0001.jpg
http://s90358924.onlinehome.us/kermit/shot0002.jpg
http://s90358924.onlinehome.us/kermit/shot0003.jpg
http://s90358924.onlinehome.us/kermit/shot0004.jpg
http://s90358924.onlinehome.us/kermit/shot0005.jpg
http://s90358924.onlinehome.us/kermit/shot0006.jpg

So if any of you have any suggestions... please reply or email me at pdarie a t yahoo d o t com.


I do understand that my approach may be bad from the start ... the orriginal way I was modeling was creating a cross section in corel and then extruding to the appropiate shape over and over.. but since I have arms and legs that didnt work so I created the cross sections of a few parts and the projections(top left front) and boolean intersected them out.. to get what you see...

Thank you for your help.

John G
07-01-2005, 10:22 PM
Nurbs.
[Tab] key back in the old LW5.6-6.5 days. Probably the same now.
It would be good to have it all in quads.

If you want to keep the geometry like it is, asign a surface to it ([q] back in the old days) and then in layout set your smothing to on and have it smooth at an angle of 89 degrees.

Probably not the best way to make a charachter but whatever works.