Thanks for stopping by. Bit of a read, sorry about that, but I'd really appreciate some tips here...
I have designed a star motif for a client who wanted something a bit 'fancy' (they were using clipart before) to go with their new logo.
I designed the star in Illustrator CS and it makes heavy use of masks, transparency etc. etc.
Only after it had been designed did they say that they wanted it to print in one pantone spot ink only. Fine, ok. In Illustrator I changed the colours over to the named Pantone swatch. I did this with the logo, saved as EPS and it worked great - Indesign reports only 1 ink used.
Then came the star. Tried the same thing but completely failed to produce a satisfactory EPS - the masked objects and transparency kept appearing in the file.
So what I did then was to rasterise the star, output a very high res TIFF file, take that into Photoshop and try again.
I converted this TIFF 16 bit, then to monotone to remove the colour information. Then I used auto-levels to get the full gamut from black to white as I want the pantone spot to print at 100% in areas. Convert back to 8 bit. Run the Duotone filter but select only the one Pantone spot ink, and adjusted the duotone curves so that it looked as faithful as I could get it.
It seems to have done an ok job. The star doesn't have right colour onscreen, but then I assume I can only trust the pantone colour swatch here.
My question is: am I missing something here? Is there a better way of converting an RGB Tiff file (which had a very fair approximation of the spot colouring) into a monotone spot version of the file? Is complex vector artwork really that EPS unfriendly - would the press keel over and die if it tried to RIP it?
Thanks in advance!
I have designed a star motif for a client who wanted something a bit 'fancy' (they were using clipart before) to go with their new logo.
I designed the star in Illustrator CS and it makes heavy use of masks, transparency etc. etc.
Only after it had been designed did they say that they wanted it to print in one pantone spot ink only. Fine, ok. In Illustrator I changed the colours over to the named Pantone swatch. I did this with the logo, saved as EPS and it worked great - Indesign reports only 1 ink used.
Then came the star. Tried the same thing but completely failed to produce a satisfactory EPS - the masked objects and transparency kept appearing in the file.
So what I did then was to rasterise the star, output a very high res TIFF file, take that into Photoshop and try again.
I converted this TIFF 16 bit, then to monotone to remove the colour information. Then I used auto-levels to get the full gamut from black to white as I want the pantone spot to print at 100% in areas. Convert back to 8 bit. Run the Duotone filter but select only the one Pantone spot ink, and adjusted the duotone curves so that it looked as faithful as I could get it.
It seems to have done an ok job. The star doesn't have right colour onscreen, but then I assume I can only trust the pantone colour swatch here.
My question is: am I missing something here? Is there a better way of converting an RGB Tiff file (which had a very fair approximation of the spot colouring) into a monotone spot version of the file? Is complex vector artwork really that EPS unfriendly - would the press keel over and die if it tried to RIP it?
Thanks in advance!
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