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  • Diggidy
    Graphic Designer for mobile video game
    Diggidy
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  • Posters for How Magazine Competition.

    Originally done for a College English presentation on Wit and Design. Edited them a bit for the competition. They focus on social issues.






  • #2
    Looks cool, I like the first one alot.

    Comment


    • #3
      I like all 3.

      Comment


      • #4
        Clever concepts. Execution is only so-so.
        It's kinda funny posting stuff here for a How Competition...

        Comment


        • #5
          There's something to be said for simplicity, and I think you've got the right idea, but perhaps you could try adding some depth and get away from solid colors. I could see that power symbol looking like one of those gel/shiny graphics. I don't know exactly what they need, but get a little more adventuress with them. Perhaps the plant one could have pictures of a factory plant with roots coming out of the bottom of it faded into the background.

          Whatever works, try stuff and see what happens.

          -Fairth
          While I recognize the necessity for a basis of observed reality... true art lies in a reality that is felt. -Odilon Redon

          Comment


          • #6
            I like them. I think if you are going to use that font then you should make the letters not have the exact same grunge effect on them. I think it takes away from the effect when all of the same letters have the same distress marks.
            You're no longer a child when a mud puddle is an obstacle rather than an opportunity!

            Comment

             
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