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  • PrintDriver
    Reply to What do you think of my video game cover art?
    PrintDriver
    It looks static and boring. That was my impression before scrolling down to see the original. And it's highly unlikely you drew the figure, since I'm seeing it all over google images. So, that leaves...
    Today, 10:01 PM
  • Sm1leKip
    Starting my graphic design career
    Sm1leKip
    Hello everyone!
    As you may have noticed I'm new here, so I just want to say that it is really great to be part of this amazing forum! But let's get to the point. I'm 13-years old boy and I'm really...
    Today, 08:25 PM
  • graphic91
    Reply to What do you think of my video game cover art?
    graphic91
    There are motion controls with alot of action, but I don't think that should change anything. His pose and the weapon he's holding shows it's an action game, right? And yeah, the original does look more...
    Today, 05:53 PM
  • PrintDriver
    Reply to What do you think of my video game cover art?
    PrintDriver
    It's a Wii game. Are you just supposed to stand still when you play it or is it an "action" game?
    Your cover is a static pose. Compare it to the original. Which is more "exciting...
    Today, 05:42 PM
  • graphic91
    What do you think of my video game cover art?
    graphic91
    I made my own version of the cover art for the video game No More Heroes. It's not intended to be better or worse than the original artwork, but it might be helpful if you guys let me know if you find...
    Today, 02:52 PM
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  • 2 screw types

    I spent some time looking for an easy method to make a screw in Rhino. Here are 2 screw types:

    http://longsbi.250free.com/ScrewTute...esentation.jpg


    I'm a C4D fan..

  • #2
    I'm out of the loop. What's the meaning of "Rhino," here?
    Creativity is taking what is and bringing in what isn't.

    Comment


    • #3
      hehe! I was thinking the same thing... I guess it's a 3D program, but that is a guess lo!

      Comment


      • #4
        Yes it's a 3D application that came out around the same time Character Studio Max came out... I'm not sure on it's relevant usability in the industry now a days but I'd start learning Maya if I were you... every company is starting to turn towards Maya. Great for game platforms and Visual Effects.
        Chris
        Fuelded by Imagination

        Comment


        • #5
          I'm pretty sure Rhino was just intended as a modeling program for an alternative to using Lightwave's and 3d Max's modeler programs (it could export to tons of different programs for surfacing and animation, not sure on import though). I always heard it was a pretty decent modeling interface though some people liked it better and some didn't.

          I still think modeling in Maya is a pain in the rear though.

          Comment

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