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  • foundation level pointers please

    Hi - I wish to create images for use on a web game and an app. It may be that I get this done professionally when I have money. Now I have time, so I am learning what I can.
    I am clear what I need, in terms of images - these will be various combinations of a few variable faces/hairstyles/bodies.
    I intend to at the least 'wireframe' all images.
    I have drawn by hand all faces and bodies I need.
    Now I need to mix and match.
    So I have drawn and scanned in pencil sketches and can open these in either paint or gimp.
    I can overlay these as layers in gimp but it is painful, but I can do less in paint.

    I am asking for a steer towards anywhere I can learn to efficiently open my own scanned hand sketched images for a face, open a separate hat/hair and open up a body, overlay the three, draw over the three into a 'new full character', and then save this sketch.

    Questions are - NOTE THAT I USE UBUNTU -
    - what programme should I do these drawings in?
    - when I open this programme, does it matter what size or pixel setting I work with or should I just draw away and then scale at the end
    - what is the best format to be saving the final characters

    If you have a headache from reading all that then sorry but if anything came into your head to point me at then add the link or say where in a post. I will watch videos, tutorials, anything online really, I am sort of house bound but have time in the evenings to learn - this above is asking for a steer as to where I can learn most efficiently.

    If you see questions in the above that my answering would result in my being pointed more directly at assistance then ask away and Ill try and elaborate on any of the above.
    Thanks in advance for any of you that offer anything other than the advice to walk away, which is what I get a lot!!

    A




  • #2
    I don't think you'll find many graphic designers using Linux for anything other than hosting their websites. Unfortunately, you won't find the mainstay applications designers tend to use, like the Adobe Creative Cloud suite, for your preferred OS. What you're doing is certainly achievable on your platform of choice, but not too many designers will have good suggestions on graphic design in Ubuntu.

    As for general workflow on this sort of thing, it really depends on the nature of this web game and app and how you plan to go about it. Sufficient resolution is, of course, important. Just as important is that the detail in these images be drawn in a way that maximizes both their legibility and aesthetic appeal at the size and resolution at which they'll typically be viewed.

    You mentioned drawing by hand, then scanning in what you've done, but you also mentioned wireframes. Are you somehow planning to incorporate analog-drawn illustrations with 3D modeling? That sort of sounds a little awkward, but I'm unsure if I understand what you're doing.

    Here's a link to something that might provide some insight: https://www.apptamin.com/blog/aso-app-icon-design/. It's about designing icons for apps, which isn't exactly what you're doing, but it does touch on general principles regarding designing effective imagery for small displays, like mobile devices, which I'm assuming you're targeting since you mentioned apps in your posts. Desktop-oriented web games are another matter.

    This Graphic Design Forum doesn't really get into game design much, since game design is sort of a highly specialized field unto itself. You might have better luck by finding a forum devoted specifically to game designers. Here's a start: http://www.videogamedesignschools.ne...design-forums/

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    • #3
      Hi AH247 and welcome to GDF.

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