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  • Roth
    Reply to What do you think of my video game cover art?
    Roth
    This is inferior to the original in every way. PD made some very good points already to do with hierarchy, and energy. There are basically three elements, the figure, the name, and the background, so...
    Today, 12:14 AM
  • Roth
    Reply to Logo for a supplement company
    Roth
    This is a bit of a stretch. It's like you saw the H in the weights, ran with it, hit a creative wall and tried really hard to make the rest fit. The logo and name are out of proportion to one another...
    Yesterday, 11:50 PM
  • extraordenary
    Reply to What do you think of my video game cover art?
    extraordenary
    Professional designers either create the images themselves, or get it from someone else with respects to the copyrights. Designers often make sure that the image they have is royalty-free so they don't...
    Yesterday, 11:14 PM
  • graphic91
    Reply to What do you think of my video game cover art?
    graphic91
    Umm...really? I know about the design rules, but where to look first? There's not that much information or "look-at-mes" on it and it's just the cover of a video game. Most people who want to...
    Yesterday, 10:34 PM
  • Lucifer
    Reply to Your thoughts on this logo?
    Lucifer
    I like it. I like the way you've done the spacing.
    Yesterday, 10:32 PM
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  • Recommended film camera for graphic design usage

    Are 4x5 large format cameras good for fine art/illustrations/taking parts of parts of graphic project to later assemble?

    Also if you know, what kind of cameras would designers prefer before scanners and aside of expensive repro or stat prints?

  • #2
    DSLR because they get the job done fast with little running costs.

    As much as I appreciate the quality of medium and large format film, it's not very practical nowadays.

    Comment


    • #3
      Before digital (and for a time after, for that matter) designers didn't especially care about the type or brand of cameras, we cared about good clear film. I worked mostly with 35mm film and the occasional 4x5.
      This post is brought to you by the letter E and the number 9. Those are the buttons I push to get a Twix out of the candy machine.
      "I put my heart and my soul into my work, and have lost my mind in the process."

      Comment


      • #4
        Are you starting a museum?
        Did designers even shoot the imagery they used? There were pro photographers that did that work. For what we do, a fine grain film is what we prefer. Usually 4x5 but 2x3 works. You can keep the 35mm. 100 is ok. 200 isn't too bad. 400, the image couldn't be any larger than 11x17 before grain becomes a real problem.

        Comment


        • #5
          We rarely went as large as a full page (8x10") image, so 35mm was fine for us. I think our guys normally shot 100 speed, lower if they were in the studio.
          This post is brought to you by the letter E and the number 9. Those are the buttons I push to get a Twix out of the candy machine.
          "I put my heart and my soul into my work, and have lost my mind in the process."

          Comment


          • #6
            I (Photographers I would use) would shoot 8x10's back in the day. I miss the giant trannies
            Sketching not only helps you work out good ideas, it helps you get past the bad ones.

            Comment


            • #7
              You know Pan, the younger crowd is gonna begin to wonder what side of the tracks yer walkin there. LOL.

              8x10s were rare by the time I got into this. I did pay for one once, when we had an old patent drawing that was more of a painting with extremely fine line art. Between the set up and the bracketing, it was a VERY expensive afternoon.

              Comment


              • #8
                LOL @ "giant trannies."
                This post is brought to you by the letter E and the number 9. Those are the buttons I push to get a Twix out of the candy machine.
                "I put my heart and my soul into my work, and have lost my mind in the process."

                Comment


                • #9
                  It was for an imaging client. They really cared how the art produced and were willing to pay for the best.
                  Sketching not only helps you work out good ideas, it helps you get past the bad ones.

                  Comment


                  • #10
                    what would you guys mainly takes pictures of? was it detailed illustrations , type, final pages etc?? (not talking about final reproduction)

                    Could you print on normal photocopy paper or standard thick drawing paper?

                    Comment

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