Announcement Announcement Module
Collapse
No announcement yet.
New 3d render Page Title Module
Move Remove Collapse
Search Search Module
Collapse

Advertisement Advertisement Module
Collapse

Featured Images Featured Images Module
Collapse

Mediabistro Creative Sites Mediabistro Creative Sites Module
Collapse
Latest Topics Latest Topics Module
Collapse

  • PrestoArts
    Reply to Logo design for Game Developer
    PrestoArts
    So help me understand if you don't mind me further pestering you all. I like the "concept" of a dragon wrapping around a word. I've done some sketches trying different things. Am I in the wrong...
    Today, 01:15 AM
  • paulw_69
    Reply to Project Ideas. HELP!
    paulw_69
    That actually helps a lot! For some reason I never thought of using a thesaurus, that should help!
    Today, 12:56 AM
  • PrintDriver
    Comment on Logo design for Game Developer
    PrintDriver
    So now we're up to four claimants. Excellent.

    from the Shutterstock license:...
    Yesterday, 11:47 PM
  • creare
    Reply to Logo design for Game Developer
    creare
    no good, as if they were three separate things.
    the idea is good but you have to try to get them freehand on a sheet of paper, you can take inspiration from old photographs or something to similar...
    Yesterday, 10:53 PM
  • creare
    Reply to Critique for my logos
    creare
    ~~You need to think of them in black and white, for example on how to make a cardboard box.
    the font are not good ,too crushed ,and difficult to read ,you also have to adjust the set with diamond...
    Yesterday, 10:45 PM
Advertisement Advertisement Module
Collapse

Sponsors Sponsors Module
Collapse

X
Conversation Detail Module
Collapse
  • Filter
  • Time
  • Show
Clear All
new posts

  • New 3d render

    Over the last few weeks, I've really been diving in to more 3d. This is from a Daz Studio Base and about 6 hours of custom tweaking and postwork.



    Daz Studio is a free 3d pose platform with prebuilt models. That seems to be the easy part. The hard part is making them look like more than plastic or lowres game graphics.

    Eventually I'll be making my own figures for the Poser & Daz Studio platforms. I'm well on my way to accomplishing this soon. Until then I'm on a massive learning scale with 3dmax, bryce, poser and D|S.

    What do you think?
    Jade

  • #2
    Pretty darn good ... believe me I have messed about with Poser enough that its not an easy thing to accomplish. One false move and you have a pile of rubble
    _______________________________________
    Hello... My name is Kittie and I'm a Font-a-holic.

    Daily Trivia Game ...GDF Fantasy Football League

    Comment


    • #3
      Looks nice I haven't used Daz/Poser software very much but I can vouch for the difficulty in making those models look like more than plastic... I don't know much about the renderer used here but if ambient occlusion (or an ambient occlusion pass, if it is as a separate pass, simply combine in photoshop usually with an overlay or multiply blend depending on the look you want, try the other blend modes for some interesting effects) is available then that's definately something to look into for increased relaism, it really helps give 3d models that 'Oooh I just wanna reach out and grab it off the screen' look. It's pretty simple to set this up in Maya/Max but as I said I'm unsure about Poser. Good luck with it
      That got 'em! Wonderful spell, Fireball—Fizban

      Comment


      • #4
        I think that's pretty forkin' cool, is what I think.
        "You're just jealous because YOUR hat doesn't have a clock in it!"

        Comment


        • #5
          Sweet! She looks like Andrea Parker.

          Amazing work, Jade!!
          This post is brought to you by the letter E and the number 9. Those are the buttons I push to get a Twix out of the candy machine.
          "I put my heart and my soul into my work, and have lost my mind in the process."

          Comment


          • #6
            Thankies!

            I'll post the first render of the series when I get home. It was rather smurfy....


            Jade
            << has a new addiction.

            Comment


            • #7


              She turned a little blue. LOL

              Comment


              • #8
                I don't know about Daz but I have a rough time with Poser lighting most of the time.

                Thats when PS really becomes my friend

                _______________________________________
                Hello... My name is Kittie and I'm a Font-a-holic.

                Daily Trivia Game ...GDF Fantasy Football League

                Comment


                • #9
                  That's cool Kittie.

                  I did try a few clean ups on that pass, then I noticed hair collided with her ear and here eyes aren't exactly looking in the same direction. So I continued tweaking which is why the hair got flipped to the other side - it just fit better. Then I figured out some of the lighting tricks which made it look so much more natural.

                  Post work included: color and curve correction, shadow to teeth, eye balls, and a shadow where the hair drapes over the eyes. Highlight lips, and vest, and shadow where the vest lays against her skin. I've also brushed up the hair a bit and darkened her eyeshadow and eye lashes. And placed a shadow in the armpit area as she looked like there was an uplight pointed right there. Then added the background picking colors from her skin and hair.


                  Jade

                  Comment


                  • #10
                    It sure is fun and exasperating all at the same time isn't it
                    _______________________________________
                    Hello... My name is Kittie and I'm a Font-a-holic.

                    Daily Trivia Game ...GDF Fantasy Football League

                    Comment


                    • #11
                      very cool Drazan! I'll have to check it out.

                      Comment

                      Mediabistro A division of Prometheus Global Media home | site map | advertising/sponsorships | careers | contact us | help courses | browse jobs | freelancers | content | member benefits | reprints & permissions terms of use | privacy policy Copyright © 2014 Mediabistro Inc. call (212) 389-2000 or email us
                      Working...
                      X