Over the last few weeks, I've really been diving in to more 3d. This is from a Daz Studio Base and about 6 hours of custom tweaking and postwork.

Daz Studio is a free 3d pose platform with prebuilt models. That seems to be the easy part. The hard part is making them look like more than plastic or lowres game graphics.
Eventually I'll be making my own figures for the Poser & Daz Studio platforms. I'm well on my way to accomplishing this soon. Until then I'm on a massive learning scale with 3dmax, bryce, poser and D|S.
What do you think?
Jade

Daz Studio is a free 3d pose platform with prebuilt models. That seems to be the easy part. The hard part is making them look like more than plastic or lowres game graphics.
Eventually I'll be making my own figures for the Poser & Daz Studio platforms. I'm well on my way to accomplishing this soon. Until then I'm on a massive learning scale with 3dmax, bryce, poser and D|S.
What do you think?
Jade

I haven't used Daz/Poser software very much but I can vouch for the difficulty in making those models look like more than plastic... I don't know much about the renderer used here but if ambient occlusion (or an ambient occlusion pass, if it is as a separate pass, simply combine in photoshop usually with an overlay or multiply blend depending on the look you want, try the other blend modes for some interesting effects) is available then that's definately something to look into for increased relaism, it really helps give 3d models that 'Oooh I just wanna reach out and grab it off the screen' look. It's pretty simple to set this up in Maya/Max but as I said I'm unsure about Poser. Good luck with it

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