Announcement Announcement Module
Collapse
No announcement yet.
Textures for 3d studio max ? Page Title Module
Move Remove Collapse
Search Search Module
Collapse

Advertisement Advertisement Module
Collapse

Latest Topics Latest Topics Module
Collapse

  • Kayekaye
    Reply to How on Earth was this done??
    Kayekaye
    I forgot! I used some Smoke brushes in photoshop for a cookbook. Just google smoke brushes for photoshop, lots of them out there....
    Today, 06:56 PM
  • kemingMatters
    Comment on Multiple return addresses
    kemingMatters
    great point
    Today, 06:35 PM
  • Kool
    Comment on Experience vs education.
    Kool
    " I guess I'm sort of a middle-man between the client, boss and other employees. "

    That would be the very definition of a manager. Or in the graphic design world an Art Director,...
    Today, 06:13 PM
  • Kayekaye
    Comment on Things that jerk my chain...
    Kayekaye
    I hear that! I had told my client that my father was in the hospital for a heart operation, literally could die on the table and that I couldn't be reached the next day during the operation. The whole...
    Today, 06:03 PM
  • TrueTechDesign
    Comment on How on Earth was this done??
    TrueTechDesign
    That is an absolutely stunning app i must admit. Could do with a little refining in regards to customization but overall, I'm quite impressed! Thanks for sharing Kayekaye!
    Today, 05:57 PM

X
Conversation Detail Module
Collapse
  • Filter
  • Time
  • Show
Clear All
new posts

  • Textures for 3d studio max ?

    just got 3d studio max and now "currently not having money to buy the book" I'm watching tutorials. I found that I am missing textures or maps in the map editor.
    http://www.deviantart.com/print/139623/
    That would be something around what I'm trying to do. Do you have to buy a plug-in to create this effect or go through the long process of making that effect? I want the transparent, glass, water look through out the tentacles that reach out from something like an exploding star.

  • #2
    You make your objects, asign your surface attributes (which may or may not include images for the textures, i.e. bump maps, transparency, refraction index etc.). Then render it out using multi-pass and edit a bunch in Photoshop.

    I strongly recommend you read your 3ds manuals, and I'm pretty sure if you look deviant art has some tutorials up on how to do that effect in 3ds max (seen them before).

    Comment


    • #3
      textures for 3d MAX

      there's a new free site for textures for 3d MAX and other stuff, if you want to check it out go to www.archiforge.com
      Hope this helps

      Comment

      Mediabistro A division of Prometheus Global Media home | site map | advertising/sponsorships | careers | contact us | help courses | browse jobs | freelancers | content | member benefits | reprints & permissions terms of use | privacy policy Copyright © 2015 Mediabistro Inc.
      Working...
      X