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  • Tweening frustration in RAVE!!!

    #1
    I have an object that i am initially trying to tween along one path then stop at a point along the same path then start up again. i.e. the object moves halfway along the path, stops for a second then continues along the path. Is there an easy way to do this? i have tried inserting multiple keyframes but i can't get it to perform the action that i just described. So far all i have been doing is; creating the initial tween with the object, splitting the path then creating a new instance of the object, have that stationary for the desired time,then animating ANOTHER instancealong the rest of the path.

    There has got to be a better way!

    Doing it the way i have been doing it chews up RAM like nothing else. I dont think that RAVEs poor memory management helps. Initially RAVE used up 90 Mb of my 512 Mb after about 20 min's of mucking around it had gobbled up over 260 Mb, without me doing much.

    i hate shields.
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