How do they create this exact particle effect in the League of Legends logo?
Can you give a bit more background? What are you trying to create, the L, the circle, the blue background?
I donāt see a particle effect. Those would be with dots and explosion-like things.
What software have you got to tackle this?
Whatās your level of experience in graphic design/illustration and what software do you prefer to use?
Itās a very broad question. Thereās many software that has the tools to create this, and itās really down to a skilled user who knows how to manipulate the tools to create such effects.
I want to recreate the blue effect accurately.
Iām experienced. But Iām not able to create this. Iām proficient in illustrator and photoshop, still in learning phases of after effects, while in fairly infant stages of houdini, blender and unreal engine 5.
I am very far from as good at drawing as people who have an interest in it.
I donāt know how to create this effect, to me it really is more about how to recreate it as accurately as possible no matter what tool it is. It only happens to be the case that the tools I do know happen to cover most requirements to create anything with enough skill.
Most people say this effect is hand drawn in 2D. I tend to be one to simulate or composit to make up for my lack of drawing skills so its kind of unfortunate for meševen though I can probably figure out a method that works if I put enough thought into it. I asked for 1 thing: how do u think this was done?
Iāll ask a followup question here: From a technical point of view, how would you personally go to create this thing without drawing?
Thereās no easy button for it, and I donāt know if it can be done āwithout drawing,ā but here are a couple primers that might help you get some ideas:
Thanks! I had smoke recreating in mind too.
If I had to guess, Iād probably say it was built in a 3d program.
I see! Thats promising on my end.
I donāt think itās possible without knowing the exact procedure they went through.
This tutorial shows a technique and I presume it was something similar
Particle systems are collections of small images that when viewed together form a more complex āfuzzyā object, such as fire, smoke, weather, or fireworks. These complex effects are controlled by specifying the behavior of individual particles using properties such as initial position, velocity, and lifespan .
This topic was automatically closed 365 days after the last reply. New replies are no longer allowed.