Lately I’ve been experimenting with integrating generative tools (Stable Diffusion, Flux, etc.) into traditional design workflows, specifically for client deliverables that still require brand consistency and revision history.
The biggest challenge isn’t the output quality anymore — it’s managing
(1) control over micro-details,
(2) reproducibility across revisions, and
(3) how it hand-offs to execution tools like Illustrator, Figma, or print-ready pipelines.
Curious how others are handling:
- When generative assets enter the workflow (ideation vs. final assets)
- How brand constraints are enforced (brand kits, custom model finetuning, ControlNet, etc.)
- Revision control with clients who expect editable vector layers
- Whether these tools actually speed delivery or just shift effort
- Any industry-level pushback (legal, creative, or expectations)
On the Highlevele side, we’ve been testing structured pipelines to keep outputs consistent across campaigns — lots of promise, still lots of quirks. But it does feel like the gap between “experiment” and “production” is starting to close.
Would love to hear how designers here are approaching it and what’s working (or not working) in the real world.