Yeah, that’s just what I was going to ask. There might be reasons for doing it that way, but I can’t think of very many. For type, especially, you don’t want it rasterized at 300ppi. You want it output at the maximum resolution of the output device, which might be ten times that.
Like I mentioned, there might be situation-specific reasons for this, but it’s out of the ordinary. I have a feeling there’s more to this than meets the eye. I can understand why they don’t want a color profile associated with the art, but why they want the vector art converted to a 300ppi bitmap, doesn’t make a whole lot of sense without further information.
Even so, this doesn’t have much to do with the neutral grey color rainbowing or the banding.
By the way, it’s Pixels Per Inch (PPI), not Dots Per Inch (DPI). DPI another measurement for things like halftone dots or output resolutions, although lots of people use the term DPI when they really mean PPI.
Vector gradients can be problematic - but haven’t seen anything like that in years.
It’s a grey linear bar - it should technically be in grayscale - not RGB.
The Tiff method was a favourite many years ago - so I can only hazard a guess they are using antiquated machines and technology that cannot handle modern workflows.
That being said - I wouldn’t do it 300 ppi - I’d do it 1200ppi.
And you can add a bit of gaussian blur to the gradient to distort the banding so it’s not noticed.
Stick to what they’re asking for - and if you’re not getting anywhere see if you can get a printed sample from a printers nearby you.
Need to know how it’s printed. I only know wide format digital and what happens there may be different from conventional print.
When using the gradient tool in Indesign, I cannot find in the documentation any reference to the number of steps or any way to change that. I suspect it’s the same as Illustrator and is limited to 256 steps, no matter the length. See this chart to see why wide format printers hate gradients in Illustrator: https://helpx.adobe.com/ca/illustrator/using/printing-gradients-meshes-color-blends.html
If your gradient is over 8" long you could potentially have issues. Not always. Depends on the color difference and how the stops are built. We often suggest creating the gradient in Photoshop at the correct size and resolution as a linked image (adjustable on our end) and if you are working in scale, be darn sure your Raster Effects Settings are set appropriately.
Your printer may be referring to a color blend, which is different from the gradient tool. You can set the number of steps in a blend to well above 500.
BUT,
Depending on the color mix, the printer rip may not have the capacity to interpret all of those 500 steps.
Neutral gray is an issue for all the reasons Just B stated. There is nothing worse than that rainbow striping as you get toward the low end of the numbers. That bright pink stripe you sometimes get, yeah…LOL.
We use “neutral gray” all the time. And it always takes a test print and it almost always takes some adjustment by eye. Where you are doing file gymnastics and ending up RGB and tif with an unknown print rip profile, I would say you get what you get. I can’t fix that without globally adjusting your tif image. I might get that gray correct, but the rest of it may be off by quite a bit. That’s why wide format asks for native files. So we can adjust important elements such as this.
So, what is your final print goal. What are you making? And why would a .tif with rastered text be acceptable to you? I mean, I print from tifs all the time and sometimes quite large (40’ x 16’ is about the largest we’ve done) but anything hand held? I’ll do it, but…wellllll…maybe you can’t see the quality difference, but I can.
Oh. Didn’t see that. (actually I did and it didn’t register at first.)
That’s usually a temporary adhesive vinyl thing, or a nonskid back thing, these days with an antimicrobial overlam, that goes on the top of a bar where drinks are served.
And if they are using an RGB tif, they’re using a high volume gang printer to do it.
You get what you get.
Good luck.
It sort of rang a bell of a related sort with me too — not with CorelDraw but the technique of placing two different color inks in the same printing ink tray (or fountain). A different color on each end, so that they blend together in the middle on the printed paper. It’s a way of getting two colors out of one pass on a one-color press.
We used to do that occasionally when I had a summer job as a screen printer. Place a glob of ink on one side of the screen and another color on the other side, then run the squeegee across so they blend together as the ink is pressed through the screen stencil. That was called a “split fountain.” Sometimes we’d try it with three or more different inks, but after four or five passes, all the inks would all start to blend together into one big, uneven, ugly color.
I didn’t know if there were a set number of steps or whether the number was determined by the application, an inherent limitation in PostScript or by the output RIP. That’s useful information.
Assuming there are always a set number of steps in, say, an Illustrator gradient, that would mean banding would be most apparent when going from black to white as opposed to, say, going from a 60% to a 30% screen tint where the dot or ink density between the steps would be less.
See the link I posted. It explains the whole adobe gradient algorithm, with math to calculate the number of steps you’ll get.
Bearing in mind the max length in the chart is 7.7" step 4 of the calculation says this:
4. Using the number of steps calculated in step 3, see if the length of the gradient is larger than the relevant maximum length indicated in the next chart. If it is, reduce the length of the gradient or change the colors. (my italics.)
Makes me laugh and shake my head. LOL.
InDesign definitely has no vector gradient as such. InD and Illy use smooth shading, which is PS Level 3 or higher. The rendering is done on output and is device-dependent.
On-screen or with non-PS devices, these are rendered with Adobes renderer.
But when you use a PS Level 3 or 1.4 and above, the shading is optimal for the device, which is device-dependent on the resolution and technology of the output device.
Sometimes some devices and drivers are geared as RGB devices. So you end up getting a CMYK/Grayscale image shoehorned through an RGB colour profile.
Hmmm… but if you output to PDF using a best-guess profile then rasterize it to RGB tif? Good luck with that on any output device. That gradient is flat locked in there now with no way to adjust except globally.
I see Dov Isaac’s 2008 post on the Adobe forum regarding smooth shading. Adobe never seriously considers wide format in a lot of their thinking. We still have issues with banding, optimized or not, usually more so with certain light blue-to-white fades. We don’t have as many issues on the gray ones as previous but that is more due to the Caldera rip and better profiling control - and the availability of 16-bit processing - than it is to any “smooth shading” through postscript.
Whatever the story with this is. I’d be embarrassed to go back to a client because the gradient won’t work. To me it sounds like amateurs wherever they are.
Printer: “It’s no good because you did it on a Mac. It would have been right had you done it on a ‘PC’. You’ll have to open the PDF in Photoshop and save it as a TIFF.”