I’m a graphic designer and have been researching different ways to present my work professionally to clients lately. Mockups play a massive role in it—especially for projects like book covers, branding, and UI/UX presentations.
I’ve tried Photoshop and some web-based mockup generators, but there always seems to be a compromise between customization and time-saving. I recently came across a tool named
(https://LINK REMOVED/)
where I found some free and paid mockup templates that saved me a lot of time.
So I’m curious:
What resources or tools do you use when creating quality mockups?
Do you tend to create them manually in Photoshop/Illustrator, or do you primarily use pre-made templates?
Any tricks on how to make mockups more realistic and appealing?
Would appreciate the feedback and perhaps learn some new techniques or tools from your community ?
I use BoxShot 3d - which also has a plugin for Illustrator called Origami.
Outside of this, if it’s a simple mockup I’ll do it in Photoshop/Illustrator whatever is best suited.
I’ve created entire stages/rooms etc in BoxShot 3D land to scale - very useful and impressive to clients - once you get the hang of it it’s pretty intuitive.
It’s very good for FSDUs (Origami) as it allows you create and fold in real time with the design in place.
Don’t need anything fancy if it’s just a photo of a wall or a billboard.
Most of my clients don’t care about store-bought mockups. Most are happy with a scaled placed image on a shot of their wall/space/actual street presence/window/stage/elevation/vehicle/floor/ceiling/etc. Photoshopping is minimal, perhaps with paint textures and drop shadows as needed.
They don’t want me spending billable time messing around with “fine art-exact mockups,” especially ones that don’t represent their intended placement. Oftentimes a rendering out of autocad by one our draftsmen is sufficient too.