Not sir. Just B. Anyway, it’s all good. No problems.
Not knowing much about the game, I’ll comment from a purely aesthetic and compositional perspective.
The bottom example creates the illusion of a physical space in which the game takes place. It does this with shadows that suggest dimensionality.
It also has a more coordinated color scheme instead of the more random colors of the top example.
The bottom image also has a more harmonious balance between the positive and negative spaces, whereas the top example doesn’t even consider this always important relationship.
Finally, warm colors can often be just a bit more inviting and exciting that cool ones, like green and blue.