What’s more, even if your M-pepper was executed impeccably, you’d probably still have to read my stupid and too-often repeated speech about how mutating type into pictures only results in a marketable logo about 1 time in every 1000 attempts, if you’re lucky.
Practicing such things while skills develop can be good; selling such things can be impossible, no matter the skill level. As you get better at the mechanical aspects of producing vector graphics, it can be tempting to try all sorts of frankensteinery. Be careful not to get so far inside your ideas that you over-commit your time and effort. In logo design, this is where the sketching phase delivers its value; if 5-10 of your 50-100 sketches are quick-and-dirty tries to make the M-pepper work, you can make a better decision as to its feasibility. Maybe you see you can’t pull it off, or maybe you come upon the one approach that makes it click. Either way, when you start taking client work, it won’t be long until you think you’ve just presented the most ingenious idea you’ve ever had, and the client says, “Umm, nuh-uh. What else you got?” Be ready for that.