I’ve written an article on the 3 UX design principles every designer should keep in mind. Let me know your thoughts!
From my totally untrained and self taught point of view; your guidelines are vague and non-specific.
I’ve always been put off by buzzwords like “intuitive” and phrases like “structuring it in a way that resonates with users” unless specific and detailed examples or definitions of exactly what is meant by such things are prominently displayed.
To me, that is all just extremely general stuff with no real clue about how to implement such lofty goals.
Suggest examples of “good and bad” versions of each of those, perhaps a mockup site done with the same content but presented in many ways while explaining the pros and cons of each.
Otherwise the only people who will understand what you’re saying will be those who already understand it before seeing your advice.
Hope that makes sense. Good luck with it!
Thanks for your feedback @Rodak. I’ll definitely look to create a follow-up article at some point with more concrete examples, but the main message of this article is to humanize the dev/design process. There are many resources online that tell you how to make a good UI, but few talk about how you should actually make your users feel.
Not sure giving vague and extremely basic advice in an article, then referring readers to other people’s work for the critical details is considered good practice, let alone best practice, for writing.
It comes off as the introduction to a basic “101” course and isn’t at all helpful to a beginner or possibly others.
I look forward to seeing it fleshed out rather than writing another article. But you may have a specific target audience in mind since it doesn’t seem to work for a general audience as it is.
Maybe go into what design elements generate which specific feelings you are referring to.
It’s a great idea for a resource, but it’s not the resource it claims to be in it’s current form.